Game review by Danile Simpson
The beautiful game. Well that's what I called it, Turbo Nuke called it soccer balls and it's recently back for it's second instalment. Soccer balls is a 2D physics title based on soccer, or football (dependant on where you're from). The objective in the games would be to kick a referee or make shots at all refs in the map. In the first game; the only objectve was to clear the refs, but in the second, the goal scoring feature has been added which I think creates more complete balance, sport, physics and fun.
When you first dive into the game, you are greeted by immensely vibrant music that I believe it somewhat out of place, it's good none the less. You fire up the game and the game guides you through the first few levels teaching you about every gimic that will appear within it. Players of the previous game will know pretty much the vast majority of the obstacles and objects that will both hinder and help you on your way through the game. Aesthetics have been improved, the game looks great and game-play in general is very responsive; in fact, fans of TurboNuke will notice the craters cavities in the ground resemble the ones in Flaming Zombooka. It isn't just your team playing the wacky and wonderful maps, oh no! There are opposing teams that do their very best to try and get in the way, and will intercept in any way they can. The previously the opposing teams would stand and lock and jump to intercept. But along with these actions they can now also run and save shots into a goal, impressive!
With the fantastic upgrades given to there were unfortunately some blunders along the way. The view the player gets in general game-play seems too zoomed in for my liking. This view can, at times make the game a little awkward to play because you have to guess where to kick first. A mechanic that may need a little fine tuning would be the one where all characters have their head facing the ball. It's a good idea in theory but sometimes seeing a character looking literally strait down or looking strait up just looks unnatural and can at times be a little off-putting.
This aside, the developers have clearly worked really hard and that's clearly evident. There are new features like achievements and fun unlockable modes and way to play from making footballs explode to turning the team in to haddocks. I would maybe like to see in the future features like bonus points for head-shotting the referees and user submitted levels.