Nanopath is a game we started about 2 months ago, August time as a quick game after soccerballs. The initial game idea was just to do another physics game with insects and you had to get a beetle to his home. I knocked up some art and we did a quick prototype but it was all a bit too samey, there were loads of games along the same format so we decided to try a new control system.
It's turned into a sort of level editor mouse avoider game where you have to set up a path for the nano bot to follow to get to the exit. We introduced a load of different puzzles over 30 odd levels, the result was something which is a little bit hard to explain. Its more like a turn based level editor.
For the artwork I decided it needed to be a little bit abstract so the theme I went for was "underwater futuristic", I was really quite pleased with how it turned out as you do get some really lovely looking random images where the background is cycling and the whole thing looks pretty slick imo.
We also found some music licensed from Shockwave sound which seemed to fit perfectly with the theme of the game, Marosirion by Jon Cooper.
The game has been sponsored by Armor Games and was hivering around 7/10 on armor games. Most of the players seemed to like the style but found the actual game slightly repetative.